Extended Reality (XR) shapes how people experience emotion, narrative, and embodiment. This course approaches XR as a worldmaking practice, treating virtual space as an interface through which cultural and experiential meaning emerges. Students explore XR environments as sites of empathy, identity, and relationality, connecting critical theory with hands-on spatial storytelling. Through readings, case studies, and prototyping, students create XR experiences using Unity3D, photogrammetry, Gaussian splatting, and selected AI-based tools. The course culminates in a first-person XR walking simulator presented in VR. Instruction begins from foundational concepts, and no prior coding or XR experience is required.

Prerequisites: Not open to freshmen.

4

Units

Optional

Grading

1, 2, 3

Passtime

Not open to freshmen

Level Limit

Letters and science

College
T B A
No info found
MAT 111PF
0 / 30 Enrolled
MAD Skills: Materialize: Prototyping and Fabrication
T B A
T W R
09:30 AM - 10:55 AM
MAT 111FS
0 / 30 Enrolled
Media Arts and Design Skills: MAD Skills - Fundamental Skills of Media Arts
Manoudaki N
T W R
12:30 PM - 13:55 PM
MAT 111AU
0 / 30 Enrolled
MAD Skills: Audio Engineering, Sound Design, and Generative Music Systems
Sibley-Schwar
T W R
11:00 AM - 12:25 PM
MAT 111MC
0 / 30 Enrolled
Musical Computation & Design
Ken Millett 2.8
T W R
11:00 AM - 12:25 PM
MAT 111PC
0 / 30 Enrolled
Physical Computing for Design
Ahn H
T W R
12:30 PM - 13:55 PM
MAT 111WN
0 / 30 Enrolled
MAD Skills: Web-Based Interactive Narratives
Xiao S
T W R
09:30 AM - 10:55 AM