Introduction to game design, video game architectures, large-scale softwaredesign patterns, game aesthetics, user interface design, and playtesting, all within the Unity3D framework. Quarter culminates in a high-quality video game suitable for public release. Prerequisite for the advanced game-development sequence.
5
UnitsLetter
Grading1, 2, 3
PasstimeUndergraduate students only
Level LimitEngineering
College