Introduction to game design, video game architectures, large-scale softwaredesign patterns, game aesthetics, user interface design, and playtesting, all within the Unity3D framework. Quarter culminates in a high-quality video game suitable for public release. Prerequisite for the advanced game-development sequence.

Prerequisites: CS 130A and CS 130B or significant programming experience in large softwaresystems.

5

Units

Letter

Grading

1, 2, 3

Passtime

Undergraduate students only

Level Limit

Engineering

College
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