Overview of OpenGL graphics standard, OpenGL state machine, other 3D graphics libraries, 3D graphics pipeline, 3D transformations and clipping, color model, shading model, shadow algorithms, texturing, curves and curved surfaces, graphics hardware, interaction devices and techniques
4
UnitsLetter
Grading1, 2, 3
PasstimeNone
Level LimitEngineering
Collegepros -hw worth a lot overall + extra credit -tests MC cons -doesn't explain some func. parameters on earlier hws (rads vs deg) -most math test questions don't relate to hw, use textbook for practice problems -if students do well WILL CURVE DOWN even if he says he won't (EC to avoid disadvantage) -doesn't reply often to students, reach out to TA's
Tests were very difficult and the lectures didn't help at all with the homework and the tests. The class was curved down when we were told there would be no curve, leaving many students angry. Offered optional extra credit which wasn't optional in the end due to curving down. Never checked piazza and left that up to TAs.
The lectures barely helped with the coding assignments and tests. I memorized & learned every lecture and it was useless for the final, because it had a lot of problems we had never seen before. This teacher is passionate about the subject but the tests & hws feel like they were written for a different but slightly related class. CLASS CURVED DOWN!
The lectures were amazing and interesting but were math-heavy at times. The most fantastic part when I took the class was the final project where we were allowed to explore different fields including finite element method and path tracing(just to name a few). Professor Yan is passionate about the stuff he taught and is very nice. Highly recommended