Media Arts and Technology - MAT

Hands-on introduction to developing multimedia applications. Representation and perception of sound, images, and time. Media computing paradigms including OOP, callbacks, multithreading, OpenGL, distributed computing, algorithmic control, indeterminacy, real-time interactivity, and mapping data between sensory modalities. Students develop a series of audiovisual works (as C++ software) leading to a final project.

No Prerequisites


MAT 201B
5 / 15 Enrolled
Computing with Media Data
Yerkes K M
T R
13:00 PM - 14:50 PM
90.8% A